Conquer the map. In World Domination you win by owning every territory. In Capitals mode you win by holding every player's capital (⭐) at once.
Your turn — 3 steps
① Deploy — you receive armies (territories ÷ 3, minimum 3, plus region bonuses shown in the map preview). Click your territories to place them.
② Attack — click one of your territories (2+ armies), then an adjacent enemy. Roll dice or Blitz to fight until decided. Attacker rolls up to 3 dice, defender up to 2; highest dice are compared, ties go to the defender. Conquer at least one territory in a turn to earn a card. Tap the target again or press Enter to keep rolling.
③ Fortify — optionally move armies once between two of your connected territories, then your turn ends.
Cards
Trade 3-of-a-kind or one-of-each (★ wild counts as anything) for extra armies during Deploy. With 5+ cards you must trade. Progressive sets grow in value (4, 6, 8, 10, 12, 15…); Fixed sets pay 4/6/8/10.
Alliances
Click a player's chip in the top bar to propose an alliance. Allies mark each other with 🤝 — but nothing stops a betrayal: attack your ally and the pact shatters publicly.
Dice modes
🎲 Wild — pure dice, David can beat Goliath. ⚖️ Tactical — the bigger army gets better odds; upsets still happen.
Is this the official RISK game?
No. CONQUEST is an independent fan-style strategy game by Bunny Honey Studio. It is not affiliated with, endorsed by, or connected to Hasbro or the RISK® brand.
Do I need an account?
No. Pick a name and play. A random session token in your browser lets you reconnect to a running game.
What happens if I disconnect?
A bot plays your turns; reopen the page and you get your seat back. Miss two turns in a row and a bot covers for you until you act again. If you quit a running game, a god-mode bot inherits your armies.
Can the bots see through fog of war?
Bots use the full map state for their decisions (they don't cheat dice or armies). Fog hides information between human players.
Are the dice fair?
All rolls happen on the server with a seeded RNG — the client only animates results, so no one can manipulate a roll.
Found a bug? Have an idea?
Use “Report a Bug / Idea” on the home screen — it goes straight to the developers.
Terms of Service
CONQUEST is a free browser game operated by Bunny Honey Studio, a division of Bunny Honey Club SRL (“we”). By playing you accept these terms.
Fair play. No cheating, exploiting, automating gameplay, harassing other players, or disrupting the service. We may remove sessions or block access to protect the game.
Your content. Nicknames and chat messages must not be offensive, impersonating, or unlawful. You are responsible for what you type.
No warranty. The game is provided “as is”, without warranties of any kind. Games are ephemeral: progress, lobbies, and results may be lost at any time (e.g. on server restarts).
Liability. To the maximum extent permitted by law, we are not liable for indirect or consequential damages arising from use of the game.
Trademarks. RISK® is a trademark of Hasbro. CONQUEST is an independent work and is not affiliated with or endorsed by Hasbro.
Changes. We may update the game and these terms at any time. Continued play means acceptance.
We keep it minimal — there are no accounts and no tracking or advertising cookies.
What we store in your browser: your nickname, a random session token (to reconnect you to a running game), and your sound/setting preferences — in localStorage, never sent to third parties.
What the server processes: your nickname, chat messages, and game moves, held in memory only while lobbies/games are alive; nothing is written to a database. Standard connection data (IP address) is processed technically to run the service and to rate-limit abuse.
Feedback: if you send a bug report or idea, the text and optional contact you provide are emailed to us (via our email provider, Resend) so we can respond.
Your rights: under the GDPR you can contact us about any personal data at [email protected]. Since we store nearly nothing, the usual answer is that your data is already gone when the game ends.