CONQUEST is a turn-based world-domination strategy game in the spirit of the classic RISK board game. Up to six players — humans and bots — fight over 15 real-world maps until one rules them all.
⚔️ PLAY NOW — FREEIn World Domination you win by conquering every territory on the map. In Capitals mode every player has a capital (⭐) — hold all of them at once and you win instantly.
① Deploy. You receive armies at the start of every turn: your territories ÷ 3 (minimum 3), plus region bonuses when you own an entire region (each map shows the bonus values). Click your territories to place armies.
② Attack. Click one of your territories with 2+ armies, then an adjacent enemy territory. The attacker rolls up to 3 dice, the defender up to 2; the highest dice are compared and ties go to the defender. Use Blitz to fight until it's decided. Conquer at least one territory in a turn to earn a card. Everything that shares a land border is attackable; islands connect via the dashed sea routes.
③ Fortify. Optionally move armies once between two of your connected territories. Then your turn ends.
Trade 3-of-a-kind or one-of-each (★ wild counts as anything) for extra armies during deployment. Hold 5+ cards and you must trade. Progressive games have escalating set values (4, 6, 8, 10, 12, 15…); Fixed games pay 4 / 6 / 8 / 10. Eliminate a player and you take their cards.
🎲 Wild Dice — pure luck on every roll; a small army can beat a giant. ⚖️ Tactical Dice — the bigger force gets better odds, upsets stay possible. Choose the mode when creating a game.
Auto-deal hands out territories randomly. Manual draft lets players claim territories one by one, then place their starting armies — the classic opening. You can also enable 🌫 Fog of war (you only see territories adjacent to yours) and set the turn timer to 30, 60, 90 or 120 seconds.
Click any player's chip in the top bar to propose an alliance — allies mark each other with 🤝. Nothing is enforced: attack your ally whenever you like, and the betrayal is announced to the whole table.
If the timer runs out your turn is finished automatically. Miss two turns in a row and a bot covers your seat until you act again. Quit a running game and a god-mode bot inherits your armies. Disconnected? Reopen the page and your seat is waiting.