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How to play CONQUEST

CONQUEST is a turn-based world-domination strategy game in the spirit of the classic RISK board game. Up to six players — humans and bots — fight over 15 real-world maps until one rules them all.

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The goal

In World Domination you win by conquering every territory on the map. In Capitals mode every player has a capital (⭐) — hold all of them at once and you win instantly.

Your turn — three steps

① Deploy. You receive armies at the start of every turn: your territories ÷ 3 (minimum 3), plus region bonuses when you own an entire region (each map shows the bonus values). Click your territories to place armies.

② Attack. Click one of your territories with 2+ armies, then an adjacent enemy territory. The attacker rolls up to 3 dice, the defender up to 2; the highest dice are compared and ties go to the defender. Use Blitz to fight until it's decided. Conquer at least one territory in a turn to earn a card. Everything that shares a land border is attackable; islands connect via the dashed sea routes.

③ Fortify. Optionally move armies once between two of your connected territories. Then your turn ends.

Cards

Trade 3-of-a-kind or one-of-each (★ wild counts as anything) for extra armies during deployment. Hold 5+ cards and you must trade. Progressive games have escalating set values (4, 6, 8, 10, 12, 15…); Fixed games pay 4 / 6 / 8 / 10. Eliminate a player and you take their cards.

Dice modes

🎲 Wild Dice — pure luck on every roll; a small army can beat a giant. ⚖️ Tactical Dice — the bigger force gets better odds, upsets stay possible. Choose the mode when creating a game.

Setup options

Auto-deal hands out territories randomly. Manual draft lets players claim territories one by one, then place their starting armies — the classic opening. You can also enable 🌫 Fog of war (you only see territories adjacent to yours) and set the turn timer to 30, 60, 90 or 120 seconds.

Alliances & betrayal

Click any player's chip in the top bar to propose an alliance — allies mark each other with 🤝. Nothing is enforced: attack your ally whenever you like, and the betrayal is announced to the whole table.

Timers, leavers & bots

If the timer runs out your turn is finished automatically. Miss two turns in a row and a bot covers your seat until you act again. Quit a running game and a god-mode bot inherits your armies. Disconnected? Reopen the page and your seat is waiting.

CONQUEST is built by Bunny Honey Studio, a Bunny Honey Club SRL division · Play CONQUEST · Play Frontlines · Terms · Privacy
RISK® is a trademark of Hasbro. CONQUEST is an independent game and is not affiliated with or endorsed by Hasbro.